﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LevelManager {

	private static LevelManager _instance;

	public static LevelManager Instance {
		get {
			if (_instance == null) {
				_instance = new LevelManager ();
			}
			return _instance;
		}
	}

	private LevelManager() {
	}

	public void Init() {

	}

	public void Run() {

	}
}
